The Rise of Kimetsu no Yaiba in 2019

 Anime  Comments Off on The Rise of Kimetsu no Yaiba in 2019
Dec 272019
 

The year 2019 has passed with many up and down of the Japanese anime – manga industry. This year, anime / manga fans saw the strong rise of Kimetsu no Yaiba. The incredible success is evident when the manga surpassed the sales of One Piece.

Kimetsu no Yaiba is currently storming manga forums – anime in many different countries because the plot is going to the climax and the top battle between the two main factions and evil. With a traditional shounen-style storyline, Kimetsu no Yaiba is a battle between good and evil and a constant struggle between demon and demon hunter factions.

However, Kimetsu no Yaiba impresses behind the fact that each character on both sides of good and evil is both a story with a lot of melody and sadness. In addition, family affection, friendship and teamwork are the highlights of the story. The warmest moments after moments of intense fighting are portrayed honestly, deeply and emotionally.

It can be said that 2019 was an extremely successful year for Kimetsu no Yaiba. This manga was very successful in previous years, but it was not until this year that KnY was able to call it a bright shine. The ufotable anime version made a big splash and attracted a lot of readers to pay more attention to this manga. Thanks to the animation’s effect, Kimetsu no Yaiba has done something unbelievable. The number of comics sold outsold One Piece. This is something many other manga desires but have never done before.

The success of the anime has undoubtedly helped Kimetsu no Yaiba a lot, but in order to adapt and invest well, the series itself must be well deserved. And author Gotoge proved it during his journey from 2016 to 2017 – 2018. However, 2019 is the year that KnY shines brightest and becomes a new star in the manga – anime world.

Legendary Gambler Tetsuya Review

 Games  Comments Off on Legendary Gambler Tetsuya Review
Dec 232019
 

Legendary Gambler Tetsuya is a gambling themed anime that was released in 2000. It follows the journey of Tetsuya who is trying to make some money because there are no jobs in his town. It’s set in 1947 so the gambling is a little different to what we have now, there’s no Online Baccarat or Blackjack involved.

The gambling in Legendary Gambler Tetsuya is all about Mahjong. It’s a little different to the Mahjong you might have seen on your PC or tablet. It’s traditional Mahjong, which features four players against each other. The anime is produced by Toei and although the animation is a little bit dated compared to modern anime, it’s still extremely watchable.

Why Watch?

What sets Legendary Gambler Tetsuya apart from other animes is the attention to detail. Throughout the show, the game of Mahjong is featured heavily. You could almost say that it’s the joint main character, along with Tetsuya. Unlike other anime that feature gambling though, the rules of the game play a bit part in the action.

If Tetsuya makes a move when playing then it’s explained vividly. This might put some viewers off, as if you don’t know the rules to traditional Mahjong then you might struggle to keep up with what’s going on. This issue is usually cited as to why this anime never really caught on like some of the other big shows.

It’s a massive shame though, because underneath all the intricate details is an amazing show. Unlike a show like Yu-Gi-Oh where there never seems to be any real consequences to losing, Legendary Gambler Tetsuya offers genuine conflict all the way through. It’s this conflict that makes it worth sticking with. Very few shows offer this kind of dedicated storytelling, so it’s a real shame that there were only ever 20 episodes created.

I Can’t Play Mahjong, Does That Matter?

It doesn’t really matter if you can’t play the game, although some of the Mahjong scenes might not make complete sense to you, the essence of the story remains intact. Legendary Gambler Tetsuya makes a big deal when Tetsuya wins a match and although you might not understand how he did it, you can still enjoy that resolution when he does. The anti-hero character of Tetsuya is also one that many people can get behind, even if he doesn’t always use honest methods.

Overall, Legendary Gambler Tetsuya is a forgotten classic in the world of anime. It might not be the most accessible title on the market, but in terms of anime about gambling it’s definitely the best there is.

Bike Racing in Yowamushi Pedal

 Anime  Comments Off on Bike Racing in Yowamushi Pedal
Dec 092019
 

The movie is about Onoda Sakamichi, a shy otaku obsessed with anime but a bicycling talent. He tried to set up an anime club but failed. On one occasion, he met the school’s racing club. And the brothers in the Sohoku High Bicycle Club pulled him to join their club.

Yowamushi Pedal (弱 虫 ペ ダ ル Yowamushi Pedaru) is a Japanese manga series written and illustrated by Wataru Watanabe. It began being published on Akita Shoten’s 12th Weekly Shōnen Champion in 2008, and on June 8, 2017, published 51 volumes. On October 7, 2013 an anime adaptation was released and there were two seasons licensed by Discotek Media in North America. In addition, a live-action drama version was also released in August 2016. The 3rd season anime version was broadcast from January 10, 2017 to June 26, 2017.

Sakamichi Onoda is a typical otaku. He has just entered high school. In high school, Onoda didn’t have any friends with his hobbies. He hoped to change that by joining the anime club in high school. However, he was quite surprised to find out that the anime club was disbanded due to lack of attention, and to reestablish the club, more than four members were required to join.

Ever since he was a boy, Onoda has been riding a bicycle in his city (called “Mommy Bike” in the anime). This is a simple and bulky car designed for short trips. One year, a professional rider named Shunsuke Imaizumi noticed Onoda riding his bike and ridiculed him until Imaizumi saw Onoda climbing a steep hill without effort. Another character, Naruko, came to Akihabara to buy some plastic Gundam models for his younger brothers and met Onoda. And he was attracted to Onoda’s cycling skills. Later, both Naruko and Imaizumi tried to persuade Onoda to join the cycling club in Sohoku High School.

TMS Entertainment first aired the anime series on October 7, 2013 on TV Tokyo. The second season, Yowamushi Pedal: Grande Road, began airing on October 6, 2014 in Japan. The film currently has three Movie Yowamushi Pedal Re: RIDE, Yowamushi Pedal: Re: ROAD, and Yowamushi Pedal: The Movie.

Anime animation: From “Eastern Disney” to the global billion-dollar empire

 Anime, Japan culture  Comments Off on Anime animation: From “Eastern Disney” to the global billion-dollar empire
Dec 012019
 

A country of visual culture
Japan is a country with developed visual arts, both in diversity and in the meticulousness of the works. The famous wood-carving artist Katsushika Hokusai is one of the pioneering artists to use the term manga (in the “Hokusai Manga” series released in 1814) when referring to sketches of supernatural phenomena. simple things. Manga as we know it today appeared in the early 20th century in the long story pages of newspapers and magazines in Japan.

The anime first appeared in the early 1900s when Japanese artists like Oten Shimokawa experimented in producing short animated films. At that time, however, animation production was obviously very expensive and the Japanese-made work was overwhelmed by Disney’s overwhelming shadow.

During World War II, the anime began to grow when the Japanese military government asked animation producers to create propaganda videos to influence the crowd. Since then, despite Japan having failed after the war, the manga or anime industries have begun to accelerate.

In 1952, “old” Osamu Tezuka released “Astro Boy” – a manga about a peaceful and peaceful robot boy with X-ray eyes. The work was immediately available. The public was so popular that its owner, Mr. Tezuka, was likened to “the father of Japanese comics.” At the same time, it was quickly adapted into an animation in 1963.

The strength of the Japanese animation animation industry lies in the combination of manga and anime, according to Ian Condry, author of “Anime: Japanese Soul”. “Creators use comics as a test for stories and characters. That’s the secret to the success of animated movies. ”

In 1950, Toei Animation Studio (where Tezuka worked before opening his own company, Mushi Productions, in 2961) set a goal of becoming “Disney of the East” and began exporting animation to the United States.

However, while “Astro Boy” really created a fever in Japan, it took several decades for the anime to truly sweep the United States.

Change of perception
In the late 90s, the cooperation of Japanese companies such as Nintendo, Game Freak and Creatures helped promote the Pokemon brand, a game with fictional animal shapes, beyond the Japanese boundary. Ban and go into popular culture.

The Pokemon craze is sweeping the globe, at the same time, promoting franchise activities on the production of anime, toys and trading cards, especially when Pikachu becomes the “brand face” of some broadcast stations in the US. Nintendo sold more than 31 million copies of the “Pokemon Red / Green / Blue” game in 1996 and the animated series were broadcast in more than 100 countries.
The worldwide interest in anime animation has greatly influenced the perception of home audiences for this genre, according to Takako Masumi, the curator at the National Center for the Arts, Tokyo. .

Masumi likens the growing popularity of anime animation in Japan to the transformation of ukiyo-e (woodcarving) from a low-to-high-level art form. Ukiyo-e was originally used as a form of protecting ceramics from breakage when exported abroad in the late 19th century.

Shape the image of a new Japan
After the economy slowed down in the 1990s, Japan decided it was necessary to restructure its national image, from a global business superpower to an exporter of unique cultural products: from hi-tech services in mass marketing, to spread everything from Hello Kitty to sushi. By 1997, the Cultural Agency of Japan was promoting the organization of exhibitions on manga, anime, video games or media arts.

As the anime industry continued its global reach, it no longer belonged only to the Japanese people. “I think we can see diversity in anime-related products that are produced outside of Japan,” Chong said. “The anime has an amazing ability to tell visual stories – and that’s the root of global success.”